Tuesday, 12 July 2016

Pulp Figures Minis - Worth a Look for Call of Cthulhu GMs

I recently ordered some miniatures from Pulp Figures, a company I hadn't heard of prior to a Google search for "pulp era miniatures" while putting together a Call of Cthulhu 1920s campaign (see my previous post on 1921 Boston). I was pleasantly surprised to find a Canadian company (PF is based in Kelowna, BC) producing minis, and I'm very pleased with my purchase. I was pretty particular about the minis, as you'll see - and in retrospect, maybe too particular. But, oh well, maybe next payday I'll put in another order...

My perusal of PF's catalogue was, I admit, incomplete. I didn't bother much with the military lines, simply because my campaign is going to be pretty standard Cthulhu - 1921 Boston, urban characters, probably not wandering too far from home. But I'd be remiss if I didn't mention that PF has numerous lines including U.S. Adventurers, the French Foreign Legion, the British Empire...

The minis are not specifically for Cthulhu. They're specifically pulp minis, meaning that the "occult investigator" niche isn't really represented. They're maybe a bit more, er, rugged than you might expect for a default Lovecraftian group. But here are certainly sets within the "Weird Science", "Gangland Justice", and "Heroes and Personalities" series, or figures within those sets, that are perfectly good for Cthulhu gaming. And if your campaign is more rugged than the default, many of the minis would be great.

Not just archaelogists! RUGGED archaeologists!
 
That said, I didn't order the "Drawing Room Detectives" set because I'd originally thought it was too tied to the Agatha Christie genre, but in retrospect they would've been a worthwhile purchase as investigators.

DON'T. READ. THE. BOOK.


There are Hooded Minions, which I also didn't buy, because they seemed to be better suited to stories with two-fisted heroes like The Shadow. Again, perhaps I was being a bit too particular. Upon review they'd work fine.


 But the Cultists are perfect for Cthulhu. 



Hard-boiled P.I. confronts cultists. Tale as old as time.
You may have to pick and choose from wtihin full sets, though. The "guns for hire" set from the "Gangland Justice" series have some figures that would suit private investigators and other, tougher, investigators (the "P.I." in the above picture is from that set). 

"You lookin' at me? I don't see anyone else here."
 
And the other figures, even if not really suited for the typical Cthulhu party of PCs, would work fine as NPCs and antagonists. The News Hounds set (also from Gangland Justice) has some decent figures for Cthulhu.



"Dangerous Dames" from the "Heroes and Personalities" series has some good figs as well, though again, maybe a bit more rugged/adventurous than expected for "standard" Cthulhu.


Dangerous Dames vs. Female Cultists! FIGHT!


If you want to go full-on gonzo pulp, maybe advancing to the 1930s (say, a game of Achtung! Cthulhu) you've got cultists in gas masks, Nazis, mad scientists, killer robots .... (All from the "Weird Science" collection.)


Physically, the minis are pewter, and cleanly sculpted. They are mostly free of excess metal, though a few will require filing or trimming. The main down side I see with these miniatures is the size of the various bases. A number of the bases are quite small; if used in a tabletop rpg, maybe a bit too small. The bases aren't standardized, and the minis don't use a slotted plastic base either.  I think some of these minis will be a bit unsteady in the usual to-and-fro of a tabletop RPG session. I might try my hand at rebasing them at some point.  (You'll notice most of the figs in the catalogue pictures have been rebased, so that's probably the expectation.)

Overall, though, these are great minis. The quality of these minis is such that I hold out hope that at some point Pulp Figures will put out an Occult Investigators line specifically tailored for Cthulhuesque shenanigans. But for the moment, while PF might not fill all your Cthulhu needs, there's certainly a lot of good stuff here.

And right now, Pulp Figures is busy working on fantastic Huron/Iroquois sets, including some supernatural beings like the "Stone Coat Giant" and the "Great Horned Serpent".

What's the saying..."Mess with the snake, get the horns?"
Which ties in nicely with a future blog post. But anyway. Pulp Figures - worth a look.


Friday, 8 July 2016

History in Gaming: Boston in 1921 (Call of Cthulhu)


While I tend to prefer alternate history or historical fantasy to straight historical fiction, history is of course a fertile source of inspiration for gaming. And of course there are games like Call of Cthulhu, which by default is set in our world (albeit with Mi-go, extra-dimensional monstrosities, and books that drive people insane), and in which you can use real-world history basically as-is.


With my B/X D&D campaign on indefinite hiatus, and with a copy of Call of Cthulhu 7th Edition on my tablet, I'm thinking about a Cthulhu campaign set in Boston in 1921. Why Boston? No particular reason. I've just never set a game there before. And after perusing Wikipedia (which is still one of the greatest resources for GMs!) and the Intarweb for a few hours, I have to say, Boston in 1921 is a fantastic setting for occult shenanigans.

 "Shippin' up to Boston..."

In this post, I'm going to give a rundown on what I've cobbled together and a few thoughts on what I might do with it. My plan for the next post is to actually set out where the campaign's going to start. I've tentatively decided there will be three predominant Great Old Ones in Boston - Cthulhu (mostly worshipped in surrounding communities *cough Innsmouth cough cough* but also within Boston; Hastur, whose cult is mostly limited to a small group of artists and aesthetes; and Nyarlathotep, who has a few different, sometimes competing, cults within various groups and classes in the city.

Of course one needn't spend a lot of time on this. Really, most groups can run with a quick-and-dirty take on Boston. But I love learning about history, so why not put it all together?

In recent history, the Great War ended a mere three years ago, and the great Influenza Pandemic lasted into 1920. The Great Molasses Flood killed 21 people and injured 150 in 1919. The Russian Revolution was in 1917, leading to the first "Red Scare" in 1919. The President is Warren G. Harding, who will die in 1923, and the Vice-President (and soon-to-be President) is Calvin Coolidge, former Governor of Massachusetts whose career got a boost when he sent in the state militia to deal with the Boston Police Strike in 1919 (of which, more later).

(Issues 16/17 of The Unspeakable Oath has a period map of and information about Boston in the 1920s as well.)


Demographics, Racism, and Anti-Semitism


In 1920, Boston had around 750,000 people (compared to New York's 5,600,000). Almost one-third (31.9%) were of Irish descent, living predominantly in the city's South End, though the establishment was heavily white, anglo-saxon, and Protestant. The North End in 1921 would be heavily Italian

In the early 20th century about one-third of the North End's population was Jewish, but 1922, the North End's Jewish community had mostly dispersed to other neighbourhoods. The 1920's saw the rise of "numerus clausas" policies at leading universities and medical schools (setting a preference for "desirable" - i.e. native-born, white, and Protestant - students), primarily to limit Jewish students but also to limit or prevent Catholic and African-American student enrolment as well.


The African-American population was relatively small, being around 2.2% of Boston's population in 1920. But that decade also saw the "Harlem Renaissance", a cultural and artistic boom within the African-American community, in which Boston seems to have played a significant role. And, as an aside,Sgt. Horatio Homer, the Boston Police Department's first African-American police officer retired in 1919, after 40 years of service.


Check out that epic 'stache!
(Boston also seems to have escaped the race riots, where whites attacked African Americans, in the so-called "Red Summer" of 1919; not that there would be a lack of racism in the city. The Ku Klux Klan was set to make a resurgence in the early 1920's, and while Boston wasn't a hot spot for that particular brand of racist bullshit, there's some suggestion the KKK actually was more active in New England in the 1920's than some believed.)



Caveat: I've never been a big fan of using history as a straitjacket; I would much rather have players play the characters they want, and the group makes it work. Lovecraft's work, and the pulp genre generally, were often deeply racist, of course, but I'd much rather err on the side of gameability; and it's obvious, anyway, that 1921 Boston can allow for characters from a broad range of ethnicities and cultures. 
 
Nonetheless, the various different neighbourhoods and the ethnic and religious tensions of the day could certainly provide an ample source of conflict, or at least flavour, in the campaign (much like the CoC adventure Dead Man's Stomp).

Female Investigators

 The Nineteenth Amendment, allowing women to vote, was ratified on August 18, 1920. In a game set in the 1920's, that means female characters have had the right to vote for less than a decade. In Boston 1921, they'll have had the right to vote for less than a year!

The 1920's of course offers many archetypes for female investigators. In 1921, Amelia Earhart was taking flying lessons in California. (She'd later become famous for being the first female aviator to fly solo across the Atlantic, in 1932.) In 1926, Gertrude Ederle became the first woman to swim the English Channel. Jennie Irene Mix wrote about opera and classical music and became one of the few radio editors in 1924; years earlier, in 1907-08, Ina Eloise Young reported on sports - very rare for a female reporter - for a Colorado newspaper, the Trinidad Chronicle-News. There were many prominent female artists, actors, writers, and singers, such as Dorothy Parker, Bessie Smith, Zora Neale Hurston, and Georgia O'Keeffe.


In Boston, the Boston Police Department hired its first six female officers in 1921 - though no further female officers were hired until the 1940's, and female officers weren't given uniforms or guns until 1972. The six included Irene McAulliffe, an accomplished horsewoman who had already served as a mounted police officer in Weston in 1913, and as a police officer in Washington, D.C. If she doesn't scream "player character" to you, I don't know what to tell you...(McAulliffe, by the way, became a highly regarded officer but was abruptly assigned to switchboard duty in 1934 because, said her lieutenant, women were better at switchboard duties than men. Sheesh.)


Speaking of law enforcement - hoo boy, what a mess.


Prohibition

 Prohibition was enacted by 18th Amendment, Jan 17, 1919 and came into effect on Jan. 17, 1920. It was ultimately repealed in 1933, but in Boston in 1921 the recent enactment of Prohibition allows for gangsters like Charles "King" Solomon, bootleggers, corrupt police...

 
Wrong game, Finn. Back to Arkham with you.


The Boston Police Strike

...speaking of which. In 1919, the Boston Police went on strike. Their pay was less than that of an unskilled labourer on an hourly basis; they had to buy their own uniforms; they had to live in aging squad houses (some dating back to before the Civil War) with inadequate toilet and bathing facilities; and often had to share beds. And to add to the mess, the rank-and-file of the police force were heavily Irish Catholic, and - you guessed it - those in charge tended to be Anglo-Saxon Protestant.

So, in september of 1919, almost three-quarters of the police force went on strike. The labour movement considered joining them in a general strike, but ultimately refused on the basis that a general strike would open the unions to widespread criticism. 

The Police Commissioner fired the strikers, replacing them with new officers; many of the new officers were not suited to the work and feel prey to alcoholism, corruption, or incompetence. Oh, and the Commissioner provided the new hires the wages, uniforms, and benefits that had been originally demanded by the striking officers. Classic union-busting. What an asshole.

For Boston 1921, this gives all sorts of ideas for PCs, NPCs, and plots. Much of the newly-hired police force is incompetent and corrupt (and with Prohibition in full swing, at that!), and a former police officer would make a fine backstory for a PC or NPC.

Labour and Political Unrest

 By 1921 the First Red Scare is more or less over, though anti-Communist and anti-anarchist feeling still runs high. While the Red Scare may have lessened, this still provides justification for overzealous police raids, especially with the unrest of the Boston Police Strike within recent memory. Anarchists and radicals are still agitating. Some unions (like the Industrial Workers of the World) are more overtly political, revolutionary, and left-wing than others.


"I Dreamed I Saw Joe Hill Last Night"  -
(Joe Hill was an IWW organizer who was (probably falsely) executed for murder)
Performed by Paul Robeson, who could also be inspiration for a PC or NPC!


It's also a time of labour unrest, with union busting and strike breaking as common practice. (Unlike today, where...oh, wait.) But labour is also about to start a sharp decline; a number of strikes in 1919 (including the Police Strike) were unsuccessful, the judiciary, employers, and the media are unrelentingly hostile to unions, and the American Federation of Labor lost one million members (25% of its membership) between 1920 and 1925. The National Labor Relations Act won't be law until 1935, so there are few legal protections for joining a union or for strikers.


Oh, and the Sacco and Vanzetti trial and appeals are ongoing. The two men were found guilty of murder in July of 1921, though they weren't executed until 1927. (Though their guilt for the murder has been questioned from 1921 until the present day, and their conviction seems just as likely to have been owing to their being Italian immigrants and anarchists as it was for genuine proof of guilt.)

There's a lot to draw on here. While Lovecraftian characters tend to be from the educated upper-middle class, there's certainly room for working-class, radical, or trade unionist characters, too.

Censorship: Banned in Boston


Boston was renowned for its priggishness in the 1920's. The main organization responsible for censorship in Boston at the time was the delightfully-named "Watch and Ward Society" (whose motto was manu forti, "with a strong hand"). The Boston Public Library kept objectionable books in a locked room, and some plays were presented in a bowdlerized "Boston Version" to satisfy the W&W Society. Elsewhere in the country, the phrase "banned in Boston" was sometimes used to connote something lurid.

Of course this provides further motivation so seek out information from Miskatonic University...

This is great fodder. For my Boston, the Watch and Ward Society has been infiltrated by a cult of Nyarlathotep. The strict censorship laws allow Nyarlathotep's followers to monitor and control occult goings-on within Boston (such as performances of The King in Yellow), to confiscate arcane tomes under colour of law, and to shut down publications or performances that don't serve the cult's ends.

Music, Theatre, and Radio

Jazz and Blues are becoming popular. In 1921, Mamie Smith records "Crazy Blues", which is a Vaudeville song but with blues influences. It's the first blues song to be recorded by an African-American woman, and it becomes a surprise hit.

 
Movies are still silent; it won't be until 1927 that the first "talkie", The Jazz Singer, is introduced.


Live theatre  is still big. Vaudeville has a strong history in Boston and a strong Irish presence, and would be popular for another decade, rife as it was with ethnic stereotypes.


What I'm thinking is starting off the campaign with the PCs attending a performance of The King in Yellow. But that's high-falutin' theatre; knowing that vaudeville's still king is an interesting side point.


Spiritualism and Occultism

The physical basis of all psychic belief is that the soul is a complete duplicate of the body, resembling it in the smallest particular, although constructed in some far more tenuous material. In ordinary conditions these two bodies are intermingled so that the identity of the finer one is entirely obscured. At death, however, and under certain conditions in the course of life, the two divide and can be seen separately. Death differs from the conditions of separation before death in that there is a complete break between the two bodies, and life is carried on entirely by the lighter of the two, while the heavier, like a cocoon from which the living occupant has escaped, degenerates and disappears, the world burying the cocoon with much solemnity by taking little pains to ascertain what has become of its nobler contents.
 Sir Arthur Conan Doyle, The Vital Message

Spiritualism would have a substantial following in Boston in 1921 - and not just in Boston; Canada's longest serving Prime Minister, William Lyon Mackenzie King, was a great believer in seances and the occult. In Boston, noted psychic and medium Mina Crandon was conducting seances by 1923 and while Harry Houdini debunked her performances in 1924, that did not seem to dissuade her supporters and followers within the Boston elite.

...possibly because she apparently conducted seances in the nude, no foolin'.
 

The Order of the Golden Dawn, which is clear inspration, if only in name, for the Order of the Silver Twilight in Call of Cthulhu and Fantasy Flight Games, had lodges in the United States by 1920 (not sure if one was in Boston, but easy enough to add...). (As an aside, the short story collection Cthulhu's Dark Cults includes a story where two union men in 1921 Boston break into a Silver Twilight lodge to get incriminating information on their boss so they have a bargaining chip!) Similarly, Alistair Crowley's Ordo Templi Orientis was active in the U.S. - certainly in California, where a young L. Ron Hubbard was involved, but a lodge in Boston wouldn't be out of the question. And sex magic rituals like the Babalon Working, trying to summon a goddess, is certainly easily adaptable to the Mythos. Though probably with less sex and more, er, tentacles.


(As an aside, the Catholic Church condemned spiritualism in 1898, and the Anglican Communion expressed grave concern about people "making a religion" of spiritualism.)




Medicine and Psychiatry

 Call of Cthulhu discusses psychiatric techniques prevalent in the 1920's, so I won't go into that overmuch. But in terms of medicine, there still wasn't a truly effective antibiotic until the 1930's (Alexander Fleming discovered penicillin in 1928). There were a couple that were used to treat syphilis, but they had serious side effects. But at least by the start of the 20th century doctors knew to wash their hands. And anaesthetics were available, generally in a syringe, like morphine, or in mask or oral form; intravenous anaesthetics wouldn't come into use until the 1930's.


Anyway, you get the idea.

Really, most of this won't be necessary. But it was fun to learn more about the history of the time, even in predominantly Wikipedia form. Hopefully I can put something coherent together for the actual game in the next little bit.

Thursday, 7 July 2016

Eldritch Horror: Signs of Carcosa, Hastur, and The King in Yellow

Signs of Carcosa


In the end, I (as if there were any doubt) bought Signs of Carcosa. Predictably (given my last post on the topic), I don't care for a lot of it. The new Talents deck, like Glamour spells, is so much cruft. There's a new type of Deal, "Promise of Power", which further dilutes the Deal deck. The Assets deck continues to expand, the new Investigators are fine but not needed, the new spells are (but I repeat myself) fine but not needed, and so on.

But in fairness, I do like Hastur, as the new Great Old Ancient One. Hastur requires you to solve only two Mysteries to win the game, rather than the usual three (or four if you're playing against the Rise of the Elder Things from Mountains of Madness); but each Mystery takes longer to solve (e.g. requiring twice as many Clues be collected, or having two stages, or - in the case of the Spawn of Hastur Epic Monster - taking a maximum of one damage per attack). Hastur is very hard on low-Sanity characters, as every Reckoning the Investigators collectively lose Sanity equal to the number of Gates on the game board - which is okay if you have a couple of Sanity 8 characters to absorb the first couple of hits, but if you let the gates get out of control, well...






Plus each of Hastur's cultists summon a Byakhee on every reckoning, which flies off to ambush the nearest Investigator - and there a lot of cultists in the monster cup these days. And the new Bane condition - "Blight" - is pretty thematic for Hastur.

To be absolutely blunt, I wish FFG would just provide a single booster pack with just an Ancient One, its new Mysteries and associated cards, and requisite conditions (in this case when Hastur awakens the lead investigator is almost certain to acquire a Blight condition, for instance), rather than the existing model. But not everyone has all the expansions, I suppose (and hence not the same plethora of spells and cards), and while I've complained about FFG's model before, I still bought Signs of Carcosa. Feh.

Hastur and The King in Yellow

I also recently read The King in Yellow - a collection of short stories and poetry by American author Robert Chambers, published in 1896 or so. The first four stories all include reference to The King in Yellow, a play that drives those who watch it - or at least its second act - mad. (The Yellow Sign, Carcosa, and the King in Yellow as a figure are all also referred to in the book.) It's very late-nineteenth-century, but also influential on H.P. Lovecraft and his compatriots, as evidenced by Lovecraft's passing references to The King in Yellow as a Mythos tome, just like the (real) Witch-Cult in Western Europe and the (fictional) Necronomicon.

There were also a lot of references to The King in Yellow in Season 1 of True Detective, as explained on io9, here. It added to the weird atmosphere of the show, and I thought season 1 was simply brilliant television. Season 2 didn't have the same magic, in my opinion. But I digress.

To be frank, I probably wouldn't have enjoyed The King in Yellow were it not for its association with the Cthulhu Mythos and Lovecraft's writing. It's very much of its era, and the basic premise - Read This Play, Lose Your Mind - seems even more ludicrous than the often overly-fragile psyches of Lovecraft's characters.

By the way, Hastur seems to be a place in Chambers' writing, rather than the malevolent being that August Derleth made him. In the first story, "The Repairer of Reputations", it says:


"He mentioned the establishment of the Dynasty in Carcosa, the lakes which connected Hastur, Aldebaran and the mystery of the Hyades."

So, not this. (From FFG's website.)
 
Of course it wouldn't be nineteenth-century American fiction without some good ol' fashioned racism and anti-Semitism, too. "The Repairer of Reputations", ostensibly set in the United States in the then-near-future 1920 or so, also reads:

"We had profited well by the latest treaties with France and England; the exclusion of foreign-born Jews as a measure of national self-preservation, the settlement of the new independent negro state of Suanee, the checking of immigration, the new laws concerning naturalization, and the gradual centralization of power in the executive all contributed to national calm and prosperity. When the Government solved the Indian problem and squadrons of Indian cavalry scouts in native costume were substituted for the pitiable organizations tacked on to the tail of skeletonized regiments by a former Secretary of War, the nationa drew a long sigh of relief..."
Now, in fairness the narrator of "The Repairer of Reputations" is, um...unreliable. I won't say more than that for fear of truly spoiling the story. So it's possible this isn't meant to be entirely true, or that it's the narrator's interpretation of events - after all I'd imaging that reference to "the gradual centralization of power in the executive" might have sounded alarming to American ears. But it's not like such sentiment was uncommon in the U.S. (and Canada) in those days. Or, um, now, given Trump's popularity. Anyway.


It's certainly evocative stuff, if a bit dated. I'd recommend The King in Yellow to fans of the Mythos, but see if the library has it - I wouldn't suggest buying it. Of course, maybe I'm just recommending it because I read the second act.